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Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State

机译:设计用于科学学习的密室教育游戏和基于游戏的学习活动:学习成绩和流动状态分析

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While game-based learning is regarded as an effective way to promote learners' motivation and engagement, nonetheless, simply introduce a game to learning doesn't inherently translate to effective learning. This study designed a game-based learning activity that incorporated a mini digital game with group discussions and teacher's guidance to teach the concept of the law of the lever. An action research was conducted to evaluate the learning activity. Results indicate that students generally enjoyed participating the game-based learning activity. In addition, students generally perceived the learning activity as useful in support their learning and easy to participate. Students' learning achievement was also significantly improved after the learning activity. The details of the learning activity design, the results of action research, as well as implications of the findings are to be delineated in this study.
机译:尽管基于游戏的学习被认为是提高学习者动机和参与度的有效方法,但是,仅将游戏引入学习中并不能固有地转化为有效的学习。这项研究设计了一个基于游戏的学习活动,该活动将迷你数字游戏与小组讨论和老师的指导相结合,以教授杠杆法的概念。进行了一项行动研究以评估学习活动。结果表明,学生通常喜欢参加基于游戏的学习活动。此外,学生通常认为学习活动对支持他们的学习和易于参与很有帮助。学习活动后,学生的学习成绩也得到了显着提高。学习活动设计的细节,行动研究的结果以及研究结果的含义将在本研究中描述。

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