首页> 外文会议>International conference on games and learning alliance >Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design Four Design Recommendations for Persuasive Games for Societal Interventions
【24h】

Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design Four Design Recommendations for Persuasive Games for Societal Interventions

机译:在说服游戏设计中加强态度与行为的关系关于说服游戏进行社会干预的四项设计建议

获取原文

摘要

Persuasive games for societal interventions aim to shape, reinforce or change players' attitudes and behavior to help solving complex societal issues. In earlier work, we explored how persuasive game mechanics may contribute to the formation of attitudes in persuasive games. As a follow-up, this paper presents four design recommendations that could increase the chance that these attitudes will actually lead to the desired behavior shown by players after the game: viz., these attitudes require the right conditions to become a predictor of the desired, post-game behavior. In order to arrive at these recommendations we looked at relevant work from the field of social psychology. Next we linked our insights to the context of persuasive game design. This yielded four conceptual design recommendations for maximizing the likelihood for an attitude influenced by a persuasive game to result in the desired behavior in the real world; 1. aligning the degree of specification of a game's message and the desired behavior 2. emphasizing the function of the attitude to be influenced 3. enabling players to reflect on their internal states 4. emphasizing personal relevance of an attitude to a behavioral choice So far, these recommendations are still theoretical in nature. We therefore discuss how future work should empirically examine these, including their implications for the effective use of persuasive game mechanics.
机译:具有说服力的社会干预游戏旨在塑造,强化或改变玩家的态度和行为,以帮助解决复杂的社会问题。在早期的工作中,我们探讨了说服性游戏机制如何有助于说服性游戏中态度的形成。作为后续,本文提出了四个设计建议,这些建议可能会增加这些态度实际上会导致玩家在赛后表现出期望的行为的可能性:即,这些态度要求正确的条件才能成为期望的预测指标。 ,赛后行为。为了得出这些建议,我们研究了社会心理学领域的相关工作。接下来,我们将我们的见解与有说服力的游戏设计相关联。这提出了四个概念设计建议,以最大程度地提高说服性游戏影响的态度在现实世界中产生预期行为的可能性; 1.调整游戏信息的规范程度和期望的行为2.强调要影响的态度的功能3.使玩家能够反思其内部状态4.强调到目前为止,态度与行为选择的个人相关性,这些建议本质上仍然是理论上的。因此,我们讨论了未来的工作应如何从经验上检验这些内容,包括它们对有效使用说服性游戏机制的影响。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号