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ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills

机译:ARQuest:开发计算思维技能的切实可行的增强现实方法

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Computational thinking is considered an important skillset for 21st century learners and became a subject of focus in K-12 education in the recent years. It cultivates problem-solving and algorithmic thinking and can be helpful in wider aspects of everyday life, besides programming and computer science. There have been various approaches to teach computational thinking in early education stages that utilize modern technologies, such as physical computing and robotics, and adopt a playful manner. Mobile Augmented Reality is a promising technology along this path that lets users collaborate and interact with both physical and digital elements. However, the technology is still relatively new and has not been studied extensively with students, especially in formal educational settings. In this paper we present ARQuest, a collaborative mobile augmented reality game for developing computational thinking skills of primary school students. The game combines a physical board and tangible tokens with animated 3D content, and students use them to create and solve challenges in a gamified environment. We have performed an exploratory study in two primary schools in order to explore the impact of ARQuest on students' understanding of algorithmic concepts, engagement and collaboration. The study led to a number of interesting conclusions regarding the game, as well as more generic aspects of interacting and collaborating in mobile augmented reality.
机译:计算思维被认为是21的重要技能 st 世纪学习者,并成为近年来K-12教育的重点学科。它培养了解决问题和算法思维的能力,除了编程和计算机科学外,还可以在日常生活的各个方面提供帮助。在早期教育阶段,已经有多种方法来教授计算思维,这些方法利用了诸如物理计算和机器人技术之类的现代技术,并且采用了一种有趣的方式。移动增强现实是沿着这条道路发展的一项有前途的技术,它使用户可以与物理和数字元素进行协作和交互。但是,该技术仍是相对较新的技术,尚未得到学生的广泛研究,特别是在正规教育环境中。在本文中,我们介绍了ARQuest,这是一款协作式移动增强现实游戏,用于开发小学生的计算思维能力。该游戏将实体棋盘和有形标记与动画3D内容结合在一起,学生可以在游戏化的环境中使用它们创建和解决挑战。我们已在两所小学进行了探索性研究,以探讨ARQuest对学生理解算法概念,参与度和协作性的影响。这项研究得出了有关游戏的许多有趣结论,以及在移动增强现实中进行交互和协作的更多通用方面。

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