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A Model for Sensorimotor Affordances in Virtual Reality Environments

机译:虚拟现实环境中的感觉运动负担模型

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Study results on virtual reality (VR) environment properties and their impact on presence have been contradictory. And due to the media specificity of VR, which includes place illusion, rules for environment design cannot directly be transferred from 3D computer games or stereoscopic film to VR. This study develops a model for VR environments based on Mel Slater's observation that place illusion in VR is caused by the use of sensorimotor contingencies (SMC). It defines properties of the environment which provide action possibilities for SMC as sensorimotor affordances (SMA). SMC and SMA form a bidirectional feedback loop of perception. This model helps to clarify former contradictory study results on VR environments, and also provides the basis for a framework of preceptual design rules for VR environments.
机译:关于虚拟现实(VR)环境属性及其对存在的影响的研究结果相互矛盾。而且,由于VR的媒体特性(包括幻觉),环境设计规则无法直接从3D电脑游戏或立体电影转移到VR。这项研究基于梅尔·斯拉特(Mel Slater)的观察结果,开发了一个用于VR环境的模型,该观察结果将虚幻感放置在VR中是由于使用了感觉运动意外事件(SMC)引起的。它定义了环境的特性,这些特性为SMC提供了作为动作感觉能力(SMA)的动作可能性。 SMC和SMA形成感知的双向反馈回路。该模型有助于阐明以前在VR环境中相互矛盾的研究结果,也为VR环境的知觉设计规则框架提供了基础。

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