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Study on the Motivational and Physical Effects of Two VR Exergames

机译:两种VR游戏的动机和身体影响研究

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Head-mounted displays for accessing virtual reality have in the past years begun to achieve their commercial potential. Gameplay using the provided game controls and space, often results in increased mobility due to this the games may have unintentional health benefits. In this study we compare two distinct exergames. We conducted a study with 17 participants and collected mixed data in the form of heart rate, interviews and accelerometer data, to assess the exercise benefit of these games. Virtual reality games can be played for exercise purposes. Participants were more eager to recommend others to exercise with exergames than exercise themselves using them. With a more hectic game, it was shown that their heart rate increased, and they moved a lot during the game sessions.
机译:在过去的几年中,用于访问虚拟现实的头戴式显示器已经开始发挥其商业潜力。使用提供的游戏控件和空间进行游戏时,通常会导致移动性增加,因此游戏可能会带来意外的健康益处。在这项研究中,我们比较了两种截然不同的游戏。我们对17名参与者进行了一项研究,并以心率,访谈和加速度计数据的形式收集了混合数据,以评估这些游戏的运动益处。虚拟现实游戏可以出于锻炼目的而玩。参与者比其他人更热衷于推荐其他人使用exergames进行锻炼。随着游戏的发展,他们的心率增加,并且在游戏过程中移动很多。

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