首页> 外文会议>Real-Time Operating Systems and Software, 1994. RTOSS '94, Proceedings., 11th IEEE Workshop on >Using SDL in embedded systems design: a tool for generating real-time OS pSOS based embedded systems applications software
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Using SDL in embedded systems design: a tool for generating real-time OS pSOS based embedded systems applications software

机译:在嵌入式系统设计中使用SDL:一种用于生成基于实时操作系统pSOS的嵌入式系统应用程序软件的工具

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We present an efficient method using the Specification and Description Language (SDL) for designing and implementing real-lime embedded systems. We also discuss the implementation of a companion kernel for an SDL based Design Tool (SDT) CASE tool environment to generate real-time OS based pSOS multitasking application software by applying defined mapping translation rules. Since SDL is a formal specification and description language, with the CASE environment SDT support, the major part of a system can be analyzed, simulated, verified, and validated at early stages during system development. The concurrency due to the multiple concurrent state machines in a system is preserved in target run-time environment. Because the SDL described system uses message-passing, a distributed version can be relatively easy to derive from. To emphasize the proposed method using SDL without dramatically compromising the memory and response time (speed), we show the results obtained from pSOS implementation of an AccessControl system. We also outline some areas that we are continuing to work on.
机译:我们提出了一种使用规范和描述语言(SDL)的有效方法来设计和实现真正的石灰嵌入式系统。我们还将讨论基于SDL的设计工具(SDT)CASE工具环境的配套内核的实现,以通过应用定义的映射转换规则来生成基于实时OS的pSOS多任务应用程序软件。由于SDL是一种正式的规范和描述语言,因此在CASE环境SDT支持下,可以在系统开发的早期阶段对系统的主要部分进行分析,模拟,验证和确认。由于系统中有多个并发状态机,因此并发保留在目标运行时环境中。由于SDL描述的系统使用消息传递,因此可以相对容易地得出分布式版本。为了强调使用SDL提出的方法而不显着损害内存和响应时间(速度),我们展示了从Access Control系统的pSOS实现获得的结果。我们还概述了我们将继续努力的一些领域。

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