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The implementation and evaluation of educational online gaming system

机译:教育性在线游戏系统的实施与评估

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An educational online game is proposed in the paper. We then examine the impact of learners' online-game experience and their self-efficacy on learning effects. Meanwhile, the relationships among main factors, which influence the learning effects are analyzed. We found that a significant correlation between learners' online-game experience and their self-efficacy is revealed. Path analysis indicates that the learning performance is only directly influenced by learners' academic achievement and learning time. Learners' online game experience only affects learning performance indirectly through learning time. The online game-based learning system in this study is worthy to be popularized since it can attract more learners' attention.
机译:本文提出了一个教育性的在线游戏。然后,我们研究了学习者的在线游戏体验的影响及其对学习效果的自我效能。同时,分析了影响学习效果的主要因素之间的关系。我们发现,学习者的网络游戏经验与他们的自我效能之间存在显着的相关性。路径分析表明,学习成绩仅直接受学习者的学习成绩和学习时间的影响。学习者的在线游戏体验只会通过学习时间间接影响学习效果。本研究中基于网络游戏的学习系统值得推广,因为它可以吸引更多学习者的注意力。

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