首页> 外文会议>IEEE Congress on Evolutionary Computation >Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing
【24h】

Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing

机译:一般视频游戏中滚动地平线演变的人口播种技术

获取原文

摘要

While Monte Carlo Tree Search and closely related methods have dominated General Video Game Playing, recent research has demonstrated the promise of Rolling Horizon Evolutionary Algorithms as an interesting alternative. However, there is little attention paid to population initialization techniques in the setting of general real-time video games. Therefore, this paper proposes the use of population seeding to improve the performance of Rolling Horizon Evolution and presents the results of two methods, One Step Look Ahead and Monte Carlo Tree Search, tested on 20 games of the General Video Game AI corpus with multiple evolution parameter values (population size and individual length). An in-depth analysis is carried out between the results of the seeding methods and the vanilla Rolling Horizon Evolution. In addition, the paper presents a comparison to a Monte Carlo Tree Search algorithm. The results are promising, with seeding able to boost performance significantly over baseline evolution and even match the high level of play obtained by the Monte Carlo Tree Search.
机译:虽然Monte Carlo树搜索和密切相关的方法主导了一般视频游戏,但最近的研究表明了滚动地平线进化算法的承诺作为一个有趣的替代方案。但是,在一般实时视频游戏的设置中,几乎没有注意人口初始化技术。因此,本文提出使用人口种子来提高滚动地平线演变的性能,提出了两种方法的结果,一步向前看,蒙特卡罗树搜索,在一般视频游戏AI语料库中进行了测试,拥有多种演化参数值(人口大小和单个长度)。在播种方法和香草滚动地平线进化的结果之间进行深度分析。此外,本文呈现与蒙特卡罗树搜索算法的比较。结果是有前途的,播种能够通过基线演化显着提高性能,甚至与蒙特卡罗树搜索获得的高水平竞争相匹配。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号