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An Empirical Study of GIF Animated images to Badminton As an Elective Course in Universities

机译:GIF动画图像对羽毛球作为大学选修课的实证研究

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The purpose of the study is to discuss, with those who are also interested in this field of research, the application of GIF teaching to badminton as an elective course in colleges and universities and solve the problems existing in the traditional way of badminton teaching.The subjects are the students in badminton elective course Class 1 and Class 2 of the year 2009 in Jinggangshan University.Such methods as literature review and data collection, computer software application, testing, comparison, and mathematical statistics have been used in an empirical study of forehand high clear service, forehand high clear hit, and theoretical knowledge learning result.After experiment there was a growth of 18.84 points (P<0.01) in the forehand high clear service of the students in the experimental group, their forehand high clear hit marks growth is 24.43 points (P<0.001), and their theoretical knowledge marks growth is 34.09 (P<0.001).Our conclusion is: By producing animated GIF images, GIF teaching has fully inspired students' learning interest and motivation, Students more courses like badminton and also has greatly improved students skills and theoretical knowledge of badminton;Conventional approaches can bring slight improvement on skills and theoretical knowledge marks of students and traditional teaching needs constant improvement;GIF teaching mot only improves students' achievement in every sports items by means of cell phones and computer facilities but also applies cell phones into modern college badminton teaching;GIF teaching could make students get familiar with Ulead GIF Animator software processing, which is also a transdisciplinary approach to badminton teaching research, bearing great value in promotion.
机译:该研究的目的是讨论,与那些对这一研究领域感兴趣的人,GIF教学在高校作为选修课,解决了羽毛球教学的传统方式存在的问题。该受试者是羽毛球选修课1级和2009年第2级的学生在京岗山大学。为文献审查和数据收集,计算机软件应用,测试,比较和数学统计量被用于正手的实证研究高清晰的服务,正手高清晰的命中,理论知识学习结果。在实验组的正手高清服务中,实验中成长为18.84点(P <0.01),他们正手明显明显击中标志着增长是24.43点(P <0.001),其理论知识标志增长为34.09(P <0.001)。我们的结论是:通过生产动画GIF图像,GIF T均均完全启发了学生的学习兴趣和动力,学生更多的课程,如羽毛球,也有很大提高了羽毛球的学生技能和理论知识;传统方法可以略有改善学生的技能和理论知识标志,传统教学需要不断改进; GIF教学MOT只通过手机和电脑设施改善每个运动项目的学生成就,也可以将手机应用于现代大学羽毛球教学; GIF教学可以让学生熟悉ULEAD GIF动画软件处理,这也是一个跨学科羽毛球教学研究的方法,促进促销价值。

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