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A video game for an upper limb rehabilitation robotic system for children with cerebral palsy

机译:用于脑瘫儿童的上肢康复机器人系统的视频游戏

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This paper describes a video game for the rehabilitation of the pronation and supination movements of children with cerebral palsy. It is used as an interface for a robot that is currently under development. The game was programmed in LabVIEW and MATLAB is used for analyzing the results. It simulates a formula one racecar on a racetrack. Its objective is to keep the car inside the racetrack's limits. The pronation and supination movements control the car's horizontal position on the screen. A first preliminary test was done with a healthy 11-year-old right-handed child. The same racetrack was played 5 times with each arm. The results showed that the child had an average difference of 3.32% against the expected path when she used her right arm and an average difference of 3.86% against the expected path when the left arm was used. Future improvements will be taken into account, for example, the use of the robot's motor in order to give assistance or resistance to the arm movements of the patient.
机译:本文介绍了一种视频游戏,用于恢复脑瘫患儿的校饰和汲取运动。它用作目前正在开发的机器人的界面。游戏在LabVIEW和MATLAB中编程用于分析结果。它在赛道上模拟一个公式1 racecar。其目标是将汽车保持在赛道内的限制内。伸张和汲取运动控制屏幕上的汽车的水平位置。第一次初步测试是用健康的11岁右手儿童完成的。每个臂都玩了5次赛道。结果表明,当使用右臂时,儿童对预期路径的平均差异为3.32%,当使用左臂时的预期路径为3.86%。例如,将考虑未来的改进,例如,使用机器人的电动机,以便为患者的臂运动提供援助或抵抗力。

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