【24h】

Visibility Induction for Discretized Pursuit-Evasion Games

机译:离散追逃游戏的可见性归纳

获取原文

摘要

We study a two-player pursuit-evasion game, in which an agent moving amongst obstacles is to be maintained within "sight" of a pursuing robot. Using a discretization of the environment, our main contribution is to design an efficient algorithm that decides, given initial positions of both pursuer and evader, if the evader can take any moving strategy to go out of sight of the pursuer at any time instant. If that happens, we say that the evader wins the game. We analyze the algorithm, present several optimizations and show results for different environments. For situations where the evader cannot win, we compute, in addition, a pursuit strategy that keeps the evader within sight, for every strategy the evader can take. Finally, if it is determined that the evader wins, we compute its optimal escape trajectory and the corresponding optimal pursuit trajectory.
机译:我们研究了一个两人躲避游戏,其中要在追赶机器人的“视线”范围内保持一个在障碍中移动的特工。利用环境的离散化,我们的主要贡献是设计了一种有效的算法,该算法可在给定了追踪者和躲避者的初始位置的情况下,决定躲避者是否可以采取任何移动策略在任何时候都不离开追踪者。如果发生这种情况,我们说逃避者将赢得比赛。我们分析了算法,提出了几种优化方案并显示了不同环境下的结果。对于逃避者无法取胜的情况,我们还计算了追击者的策略,使逃避者能够看到躲藏者可以采取的每一种策略。最后,如果确定逃避者获胜,我们将计算其最佳逃生轨迹和相应的最佳追击轨迹。

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号