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Goal Recognition with Markov Logic Networks for Player-Adaptive Games

机译:马尔可夫逻辑网络用于玩家自适应游戏的目标识别

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Goal recognition in digital games involves inferring players' goals from observed sequences of low level player actions. Goal recognition models support player adaptive digital games, which dynamically augment game events in response to player choices for a range of applications, including entertainment, training, and education. However, digital games pose significant challenges for goal recognition, such as exploratory actions and ill defined goals. This paper presents a goal recognition framework based on Markov logic networks (MLNs). The model's parameters are directly learned from a corpus that was collected from player interactions with a non linear educational game. An empirical evaluation demonstrates that the MLN goal recognition framework accurately predicts players' goals in a game environment with exploratory actions and ill defined goals.
机译:数字游戏中的目标识别涉及从观察到的低级玩家动作序列中推断出玩家的目标。目标识别模型支持玩家自适应数字游戏,该数字游戏可根据玩家对娱乐,培训和教育等一系列应用的选择动态地增加游戏事件。但是,数字游戏对目标识别提出了重大挑战,例如探索性行动和定义不明确的目标。本文提出了一种基于马尔可夫逻辑网络(MLN)的目标识别框架。该模型的参数可直接从语料库中学习,该语料库是从玩家与非线性教育游戏的互动中收集的。经验评估表明,MLN目标识别框架在具有探索性动作和定义不明确的目标的游戏环境中可以准确地预测玩家的目标。

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