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Distributed Applications in Gamification of the Learning Process

机译:在学习过程的游戏中分布式应用程序

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Driven by the fact that many of us experienced softer or not-so-soft lockdown, the intention of a couple of instructors at our university was to develop a collaborative tool that could help in online delivery and gamification on two courses that are delivered in the Business and IT curriculums we are offering to our students. That tool could be described as a decentralized web application that simulates Internet marketing principles and helps in gamification of the learning process for our students. We planned our web application for Internet marketing simulation as the gamification of the learning process, which is one of the basics for active learning for Internet Marketing course for International Business students, to gain new class activities by online simulation competing in the field of Internet marketing principles; and for IT students in developing the Web application and also on adopting Blockchain technologies for the distributed reports which need to have a consensus of all teams included in the simulation. The proposed solution includes the design of business logic simulation and using four main digital marketing tools – social networking, content creating and sharing, search engine marketing, and display advertising in use of such application for hands-on online class exercises.
机译:我们的许多人经历了更柔和或不那么软的锁定,这是我们大学的几个教练的意图是开发一个合作工具,可以帮助在线交付和在交付的两种课程上进行在线交付和游戏我们提供给我们的学生的业务和IT课程。该工具可以被描述为分散的Web应用程序,用于模拟互联网营销原则,并有助于我们学生的学习过程的娱乐。我们计划我们的网络营销模拟申请作为学习过程的赌博方式,这是国际商务学生互联网营销课程积极学习的基础之一,通过在线模拟在互联网营销领域竞争中获益新的课堂活动原则;对于IT学生开发Web应用程序以及为分布式报告提供区块链技术,需要对模拟中包含的所有团队共识。该解决方案包括业务逻辑模拟设计,并使用四个主要的数字营销工具 - 社交网络,内容创建和共享,搜索引擎营销以及在使用这种应用中的手机在线课程练习中的广告。

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