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'Oh! I am so sorry!': Understanding User Physiological Variation while Spoiling a Game Task

机译:“哦!我很抱歉!”在破坏游戏任务时了解用户生理变化

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This paper investigates how individuals react in a situation when an experimenter (human or robot) either tells them to stop in the middle of playing the Jenga game, or accidentally bumps into a table and makes the tower fall down. The mood of the participants and different physiological parameters (i.e., galvanic skin response (GSR) and facial temperature variation) are extracted and analysed based on the condition, experimenter, and psychological questionnaires (i.e., TEQ, TEIQ, RST-PQ). This study was a between participants study with 23 participants. Our results show that multiple GSR parameters (e.g., latency, amplitude, number of peaks) differ significantly based on the condition and the experimenter the participants interacted with. The temperature variation in three regions of interest (i.e., forehead, left, and right periorbital regions) are good indicators of how ready an individual is to react in an unforeseen situation.
机译:本文调查了个人在实验者(人类或机器人)的情况下如何在播放吊币游戏中间停止时的情况,或者不小心撞到桌子并使塔下降。基于条件,实验者和心理调查问卷(即TEQ,TEIQ,RST-PQ)提取和分析参与者和不同生理参数(即,电流皮肤响应(GSR)和面部温度变化)的情绪。本研究是与会者与23名参与者进行的参与者研究。我们的结果表明,基于与参与者与之相互作用的情况,多个GSR参数(例如,延迟,幅度,峰值数量,峰值数量)不同。感兴趣的三个区域(即,前额,左和右侧区域区域)的温度变化是良好的指标,个人如何在不可预见的情况下反应。

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