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User Requirement Analysis of Social Conventions Learning Applications for Non-Natives and Low-Literates

机译:非本地人和低文化人士的社会习俗学习应用的用户需求分析

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Learning and acting on social conventions is problematic for low-literates and non-natives, causing problems with societal participation and citizenship. Using the Situated Cognitive Engineering method, requirements for the design of social conventions learning software are derived from demographic information, adult learning frameworks and ICT learning principles. Evaluating a sample of existing Dutch social conventions learning applications on these requirements shows that none of them meet all posed criteria. Finally, Virtual Reality is suggested as a possible future technology improvement.
机译:对于不识字的人和非本地人而言,学习和遵守社会习俗是有问题的,从而导致社会参与和公民身份方面的问题。使用“情境认知工程”方法,从人口统计信息,成人学习框架和ICT学习原则中得出对社交习惯学习软件的设计要求。对这些要求进行评估的现有荷兰社交惯例学习应用程序样本表明,这些应用程序都不符合所有提出的条件。最后,建议将虚拟现实作为未来可能的技术改进。

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