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Math Fluency through Game Design

机译:游戏设计的数学流利度

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摘要

Our goal in this research is to create a comprehensive framework establishing guidelines for the design of math fluency games for adult learners. Our user-centered design approach consisted of focus groups with students, faculty, and administrators from a two-year and a four-year institution to probe more deeply into the ways students perceive the value of math in everyday activities. Using our comprehensive focus group protocol, we evaluated users' perception and understanding of culture-based mathematics to determine value-laden game designs that will promote math fluency among developmental math students. During these sessions, we collected quantitative and qualitative data in the form of survey data, play-test data, and field notes. The data speak to various issues such as games as a learning tool, interests and mismatches between designers and the target audience. Moving forward, our research will provide future directions for defining holistic usability by integrating user-centered design and game design.
机译:我们在这项研究中的目标是创建一个全面的框架,为成人学习者数学流利游戏的设计建立指导原则。我们以用户为中心的设计方法由来自两年制和四年制机构的学生,教职员工和管理人员组成的焦点小组组成,旨在更深入地探讨学生在日常活动中对数学价值的认识。使用我们全面的焦点小组协议,我们评估了用户对基于文化的数学的感知和理解,以确定将促进发展型数学学生数学流利度的高价值游戏设计。在这些会议期间,我们以调查数据,游戏测试数据和现场记录的形式收集了定量和定性数据。数据涉及各种问题,例如游戏作为学习工具,设计师与目标受众之间的兴趣和不匹配。展望未来,我们的研究将通过集成以用户为中心的设计和游戏设计,为定义整体可用性提供未来的方向。

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