首页> 外文会议>International conference on universal access in human-computer interaction;International conference on human-computer interaction >Combining Ludology and Narratology in an Open Authorable Framework for Educational Games for Children: the Scenario of Teaching Preschoolers with Autism Diagnosis
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Combining Ludology and Narratology in an Open Authorable Framework for Educational Games for Children: the Scenario of Teaching Preschoolers with Autism Diagnosis

机译:在开放的儿童游戏授权框架中将语言学和叙事学相结合:教有自闭症诊断学龄前儿童的场景

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This paper presents the initial findings and the on-going work of IOLAOS1 project, a general open authorable framework for educational games for children. This framework features an editor, where the game narrative can be created or edited, according to specific needs. A ludic approach is also used both for the interface as well as for the game design. More specifically, by employing physical and natural user interface (NUI), we aim to achieve ludic interfaces. Moreover, by designing the educational game with playful elements, we follow a ludic design. This framework is then applied for the scenario of teaching preschoolers with autism diagnosis. Children with autism have been reported to exhibit deficits in the recognition of affective expressions and the perception of emotions. With the appropriate intervention, elimination of those deficits can be achieved. Interventions are proposed to start as early as possible. Computer-based programs have been widely used with success to teach people with autism to recognize emotions. However, those computer interventions require considerable skills for interaction. Such abilities are beyond very young children with autism as most probably they don't have the skills to interact with computers. In this context, our approach with the suggested framework employs a ludic interface based on NUI, a ludic game design and takes account of the specific characteristics of preschoolers with autism diagnosis and their physical abilities for customizing accordingly the narrative of the game.
机译:本文介绍了IOLAOS1项目的初步发现和正在进行的工作,IOLAOS1项目是面向儿童的教育游戏的通用开放授权框架。该框架具有编辑器,可以根据特定需要在其中创建或编辑游戏叙述。界面和游戏设计也都采用了荒谬的方法。更具体地说,通过采用物理和自然用户界面(NUI),我们旨在实现简单的界面。此外,通过设计具有趣味性的教育游戏,我们遵循了荒谬的设计。然后将该框架应用于教有自闭症诊断的学龄前儿童的场景。据报道,患有自闭症的儿童在情感表达的识别和情感的感知方面表现出缺陷。通过适当的干预,可以消除这些缺陷。建议干预尽早开始。基于计算机的程序已被成功地成功地用于教授自闭症患者识别情绪的方法。但是,这些计算机干预需要相当多的交互技巧。这种能力超出了自闭症很小的孩子,因为他们很可能没有与计算机交互的技能。在这种情况下,我们采用建议框架的方法采用了基于NUI的幻觉界面,幻觉游戏设计,并考虑了具有自闭症诊断能力的学龄前儿童的特殊特征以及他们的身体能力,从而相应地自定义了游戏的叙述方式。

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