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The User Experience of Disney Infinity:Do Smart Toys Matter?

机译:迪士尼Infinity的用户体验:智能玩具重要吗?

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This study investigated what factors come into play when looking at the user experience involved with the commercial video game Disney Infinity (2.0 Edition), and sought to determine if the unique combination between sandbox and smart toy based gameplay present in gameplay offers an additional level of immersion. This study analyzed the effect of Disney Infinity (2.0 Edition) on immersion utilizing a Game Immersion Questionnaire modified to analyze play preference as well as video game experience. The study methodology analyzed 48 users while playing in "Toy Box" mode both with and without the associated smart toys, or Disney characters. Results show that while there was no significant difference in immersion for either group, nor were there any significant correlations between variables, there was a preference for playing the game with the associated smart toys in both groups. Recommendations were made for continued research building on modifications to this study as well as future research exploring the potential for smart toys in other areas.
机译:这项研究调查了与商业视频游戏迪士尼无限(2.0版)有关的用户体验时,哪些因素在起作用,并试图确定沙盒游戏中基于沙盒和基于智能玩具的游戏玩法之间的独特组合是否提供了更高的浸没。这项研究使用修改后的“游戏沉浸式问卷”来分析游戏偏好和视频游戏体验,从而分析了迪士尼Infinity(2.0版)对沉浸感的影响。该研究方法分析了48位用户在“玩具箱”模式下玩游戏时是否有相关的智能玩具或迪斯尼人物。结果表明,尽管两组的沉浸感没有显着差异,变量之间也没有显着的相关性,但两组都倾向于使用相关的智能玩具进行游戏。在此研究的修改基础上,提出了继续研究的建议,并提出了探索其他领域智能玩具潜力的未来研究的建议。

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