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Interactions of Twitch Users and Their Usage Behavior

机译:抽搐用户的互动及其使用行为

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摘要

In recent years social live streaming services (SLSSs) like YouNow or Periscope are becoming more and more popular. Within the gaming and E-sports industry, Twitch became one of the biggest live streaming platforms for video games in late 2014. This paper analyzes the usage behavior and interactions of Twitch users, especially their wish to get involved in a live-stream. The study is a quantitative analysis based on an online questionnaire, which was completed by 603 Twitch users. Both user groups, 'viewers' and 'streamers', participated in the study. Additionally, streamers with different popularity (follower size) were observed to get an insight of the interactions between Twitch users.
机译:近年来,诸如YouNow或Periscope之类的社交实时流服务(SLSS)变得越来越流行。在游戏和电子竞技行业中,Twitch于2014年末成为最大的视频游戏实时流媒体平台之一。本文分析了Twitch用户的使用行为和互动,尤其是他们希望参与实时流媒体直播的情况。该研究是基于在线问卷的定量分析,该问卷由603个Twitch用户完成。 “观看者”和“主持人”这两个用户组都参与了这项研究。此外,观察到具有不同受欢迎程度(跟随者大小)的彩带,以了解Twitch用户之间的互动。

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