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Effect of Gamification of Exercise Therapy on Elderly's Anxiety Emotion

机译:运动疗法游戏化对老年人焦虑情绪的影响

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The anxiety of the elderly has been one of the most common psychological disorders, which will lead to increased mortality and economic loss. Exercise therapy has been shown to alleviate anxiety in the elderly. This study aims to compare the impact of simple exercise therapy and gamified exercise therapy on the elderly's anxiety. For the elderly, this research developed a prototype system which allows players to control the video game Tetris by hitting the punch bag to gamify the process of exercise. The study recruited 14 subjects with an average age of 66 years (60-75). The participants were divided into a control group with only simply punching and an experimental group with gamification intervention. This study used The State Trait Anxiety Scale and the Rating of Perceived Exertion. The game score changes in the experimental group were recorded. The results show that compared with simple exercise therapy, gamified exercise therapy has a more significant mitigation effect on the state anxiety of the elderly. The degree of exercise fatigue of both groups is consistent. It is shown that such simple gamification is not a big challenge for the cognitive ability of the elderly, and most of the participants felt satisfied with the procedure and expressed initiatives to play the game. This method might be a promising intervention for relieving the elderly's anxiety. In the future work, it is necessary to conduct long-term experiments to verify the effect of gamification of exercise therapy on the trait anxiety of the elderly.
机译:老年人的焦虑已成为最常见的心理障碍之一,这将导致死亡率增加和经济损失。运动疗法已显示可减轻老年人的焦虑感。本研究旨在比较简单运动疗法和游戏化运动疗法对老年人焦虑的影响。对于老年人,这项研究开发了一种原型系统,该系统使玩家可以通过敲打沙袋将游戏过程进行游戏化,从而控制视频游戏俄罗斯方块。该研究招募了平均年龄为66岁(60-75)的14名受试者。参与者被分为仅打孔的对照组和进行游戏化干预的实验组。这项研究使用了国家特质焦虑量表和感知力的等级。记录实验组中的游戏得分变化。结果表明,与简单的运动疗法相比,游戏化的运动疗法对老年人的状态焦虑有更显着的缓解作用。两组的运动疲劳程度是一致的。结果表明,这种简单的游戏化对老年人的认知能力并不是一个很大的挑战,大多数参与者对这一过程感到满意,并表示了玩游戏的积极性。这种方法可能是缓解老年人焦虑的一种有前途的干预措施。在未来的工作中,有必要进行长期的实验,以验证运动疗法的游戏化对老年人特质焦虑的影响。

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