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AR markerless game

机译:和无痕游戏

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摘要

The concept of augmented reality markerless tracking is introduced. This concept provides a flexible and practical framework and is especially relevant for video game augmented reality applications. Markerless AR has been comprised of the universal communal. Markerless augmented reality is the encounter proficiency that’s now prepared for the primary time. The perception of this report is that the handler’s aspect at the live appearance of the camera of their portable phone in three dimensional and the passage that they see that is the certainty is developed by assimilated three- dimensional virtual objects. Augmented reality games have the authority to outspread virtual gaming into real-world circumstances with real people, while improving the senses of the user. This paper designates the AR-zombie game established with the purpose of detected and unindustrialized mobile augmented reality submissions, precisely for gaming, using ground plane detection collaboration techniques. The objective of the AR zombie player is to kill zombies that are identified through the demonstration of the device. Instead of using indicators as a mean of tracking zombies, this game integrates a ground plane detection system, which will augment the user experience by improving the interface of performers with the real world. As the player travels around the environment, the game will show virtual zombies on the display if the detected ground plane is predictable as belonging to the class of the zombies. AR zombie was tested with users to evaluate the interaction with the real world and its types of tracks were evaluated concerning the presentation to confirm a better gaming familiarity.
机译:引入了增强现实无标记跟踪的概念。这个概念提供了一个灵活而实用的框架,特别适用于视频游戏增强现实应用。无标记AR已由通用社区组成。无标记增强现实是指初次接触时已经具备的熟练程度。该报告的理解是,操作员在他们的便携式电话的摄像头的实时外观方面是三维的,而他们认为确定的通道是由同化的三维虚拟对象形成的。增强现实游戏有权将虚拟游戏扩展到与真人一起进入现实世界的环境中,同时改善用户的感觉。本文指定了一种AR僵尸游戏,其目的是使用地面平面检测协作技术,将检测到的和未工业化的移动增强现实提交内容准确地用于游戏。 AR僵尸玩家的目标是杀死通过演示设备识别出的僵尸。这款游戏没有使用指示器作为跟踪僵尸的手段,而是集成了地平面检测系统,该系统将通过改善表演者与现实世界的界面来增强用户体验。当玩家在环境中旅行时,如果检测到的地平面可预测属于僵尸类别,则游戏将在显示器上显示虚拟僵尸。已对AR僵尸进行了用户测试,以评估与现实世界的互动,并评估与演示有关的曲目类型,以确认对游戏的熟悉程度。

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