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Comparison of game experience and preferences between young and elderly

机译:年轻人和老年人的游戏体验和偏好比较

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With an increasingly aging population, currently, Taiwan has become an aging society. Because of cognitive decline in the elderly, many brain training games target this population. But there is few researches focus on investigating game player's experience and preference of the elderly. In this study, our primary purpose is to develop and design brain training games as an intermediary to explore the differences of response speed and memory between elderly and youth. In this study, three brain training games are designed and developed by us. There are a 2D shooting game, a color sequence game and a card matching game. Two age group (young and old) and three types of game (training for response speed, training for memory and training for hybrid of both) constituting a 2 × 3 mixed factorial design are investigated. In total, 125 participants were randomly selected, and they are separated into two age groups-young (N=86) and old (N=39). Experimental results show that no matter what types of games-training for speed, training for memory or training for hybrid of both, young people get better performance than the aged and they all reach a significant difference. The survey results indicated that 2D shooting game is loved by most of old people (reached 82%). The main reason is easy to play-player only need to control the up, down, right, left and fire keys, and has no psychological burden. In other words, no memory pressure and no time limit pressure are the key factors in design popular games for elderly. However, young group is more like the color sequence game than others (41.9%). Since the playing type and design of color sequence game is different with most of the normal games. Finally, the brain age reference diagrams for the three developed games are proposed. Players can use these diagrams to understand their capability with respect to young and old group.
机译:随着人口的老龄化,目前,台湾已成为老龄化社会。由于老年人的认知能力下降,因此许多大脑训练游戏都针对该人群。但是,很少有研究专注于调查玩家的体验和老年人的偏爱。在这项研究中,我们的主要目的是开发和设计脑部训练游戏,作为中介,探讨老年人和年轻人之间反应速度和记忆力的差异。在这项研究中,我们设计和开发了三个大脑训练游戏。有一个2D射击游戏,一个颜色序列游戏和一个纸牌匹配游戏。研究了构成2×3混合因子设计的两个年龄段(年轻人和老年人)和三种类型的游戏(响应速度的训练,记忆的训练和二者的混合训练)。总共随机选择了125位参与者,他们分为两个年龄段-青年(N = 86)和老年(N = 39)。实验结果表明,无论是速度训练,记忆训练还是两者混合训练的年轻人,年轻人的表现都比老年人好,而且差异很大。调查结果表明,大多数老年人都喜欢2D射击游戏(达到82%)。容易玩的主要原因是玩家只需要控制上,下,右,左和火键,并且没有心理负担。换句话说,没有记忆压力和没有时间限制压力是设计老年人流行游戏的关键因素。但是,年轻组比其他组(41.9%)更喜欢颜色序列游戏。由于颜色序列游戏的游戏类型和设计与大多数普通游戏不同。最后,提出了三个已开发游戏的大脑年龄参考图。玩家可以使用这些图表来了解他们对于年轻和老年组的能力。

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