brain; cognition; computer games; human factors; psychology; training; 2D-shooting game; brain age reference diagrams; brain training games; card matching game; color sequence game; game experience; game preferences; memory pressure; no time limit pressure; psychological burden; response speed; Accuracy; Aging; Games; Image color analysis; Senior citizens; Training; Usability; brain age; brain training game; elderly; usability;
机译:老年人和年轻人的煮熟米饭的遮盖条件和偏好的比较
机译:与香港年轻女性相比,老年女性的服装偏好
机译:电子游戏动机,偏好和病理方面的个体差异:游戏态度,动机和体验等级(GAMES)
机译:年轻人和老年人的游戏经验和偏好比较
机译:象形图对非处方药包装插页中患者信息获取和偏爱的影响:年轻人和老年人的调查
机译:电子游戏动机偏好和病理方面的个体差异:游戏态度动机和体验等级(GAMES)
机译:视频游戏中动机,偏好和病理的个体差异:游戏态度,动机和体验量表(GamEs)