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Ergonomic and Human-Centered Design of Wearable Gaming Controller Using Eye Movements and Facial Expressions

机译:使用眼动和面部表情的可穿戴游戏控制器的人体工程学和以人为本

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The future technologies should center around the human beings. How to let human interact with various state-of-the-art technologies in a straightforward and intuitive way is a grand challenge. Currently human uses hands to interact with the world, however, there are so many scenarios that human is not able to use his hands to control multiple devices/equipment at the same time, for instance, while the hands are busy at carrying stuffs, driving or riding a bicycle. Oftentimes, people do not want to use voice command either. But humans are really good at multi-model interactions using body languages, eye and facial gestures to communicate with each other. It provides a good hint to use eye movements and facial expressions as a compensation to other existing interaction interfaces. In this research project, we aim to build a wearable device that is extremely compact, non-obtrusive, which can be worn comfortably for long hours to identify eye movements and facial expressions. We develop our product - EXGbuds to evaluate this idea of controlling the games in an engaging way.
机译:未来的技术应该以人类为中心。如何让人们以直接直观的方式与各种最新技术交互是一个巨大的挑战。当前,人类使用手与世界进行交互,但是,在许多情况下,人类无法使用他的手来同时控制多个设备/设备,例如,当手忙于搬运东西,开车时或骑自行车。通常,人们也不想使用语音命令。但是,人类确实非常善于使用肢体语言,眼睛和面部手势进行相互交流的多模型交互。它为使用眼球运动和面部表情作为对其他现有交互界面的补偿提供了很好的提示。在此研究项目中,我们旨在构建一种非常紧凑,不引人注目的可穿戴设备,该设备可长时间佩戴舒适以识别眼睛运动和面部表情。我们开发了我们的产品-EXGbuds,以评估这种以一种引人入胜的方式控制游戏的想法。

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