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Learning Computer Graphics by Programming: Linking Theory and Practice

机译:通过编程学习计算机图形:链接理论和实践

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One of the problems in teaching and studying Computer Graphics is actual linking between theory and practice: theoretical issues are complex and difficult to visualize while using programming techniques like OpenGL without a deep understanding of the theoretical basis prevents from exploiting the full potential of these powerful aids. Existing Computer Graphics courses are varying from pure theory, via using ready programs for demonstrations and illustrations up to systematic use of programming elements as the important component of a course. This presentation describes the implementation of two of these strategies, used by the author is his computer graphics courses, in order to enhance the links between theory and practice
机译:教学和学习计算机图形中的一个问题是理论与实践之间的实际联系:理论问题是复杂的,并且在使用OpenGL这样的编程技术时难以对理论基础的深刻理解来防止利用这些强大艾滋病的全部潜力。现有的计算机图形课程从纯粹的理论,通过使用Ready计划来改变纯粹的理论,以便系统使用编程元素作为课程的重要组成部分。本演示文稿描述了两种策略的实施,由作者使用的是他的计算机图形课程,以提高理论与实践之间的联系

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