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Strategic Argumentation in Rigorous Persuasion Dialogue

机译:严格劝说对话的战略论证

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Philosophical dialogue games have been used widely as models for protocols in multi-agent systems to improve flexibility, expressiveness, robustness and efficiency. However, many dialogue games are effectively based on propositional logic, which is not always sufficiently expressive for artificial reasoning. In particular they do not allow for a strong connection between computational models of dialogic argument and mature mathematical models of abstract argument structures, which support a range of sophisticated agent reasoning systems. In this paper we describe how an existing dialogue game - Walton & Krabbe's RPD_0 - may be adapted by using Dung Argumentation Frameworks in place of propositional logic. We call this new dialogue game RPD_(GD), and describe some of its advantages over RPD_0, chiefly (i) that it allows the proponent to win by exploiting not just defects in the opponent's reasoning or inconsistency in its knowledge base, but also the incompleteness of its knowledge (ii) that it thus provides wider scope for strategic sophistication in multi-agent dialogue. We make two linked observations relating to strategy in RPDGD dialogues - first, that there are minimal sets of beliefs that one agent must hold, in order to know (assuming the correctness of those beliefs) whether it can successfully persuade another; and second, that the would-be persuader may regulate its utterances, in order to avoid acquiring at least some of the information which is outside these minimal amounts and thus irrelevant. We consider these observations using the concepts Minimum Sufficient Contextual Knowledge (MSCK) and fortification respectively. We demonstrate that in even very simple situations a strategy informed by these concepts can mean the difference between winning and losing a given encounter.
机译:哲学对话游戏已被广泛使用,作为多代理系统协议的模型,以提高灵活性,表现力,稳健性和效率。然而,许多对话游戏基于命题逻辑有效,这对人工推理并不总是充分表达。特别是,它们不允许对对话论证的计算模型和抽象参数结构的成熟数学模型之间的强烈连接,这支持一系列复杂的代理推理系统。在本文中,我们描述了现有的对话游戏 - Walton&Krabbe的RPD_0 - 可以通过使用Dung Aructionation Frameworks代替命题逻辑来调整。我们称之为这个新的对话游戏RPD_(GD),并介绍它超过RPD_0的一些优势,主要是(i)它允许推荐人通过利用对手在知识库中的推理或不一致的缺陷,而且其知识的不完整性(ii)因此为多党人对话中的战略复杂程度提供了更广泛的范围。我们涉及与RPDGD对话中的战略有关的联系观察 - 首先,有一个特工必须持有的最小信念,以便知道(假设这些信仰的正确性)是否可以成功说服另一个人;其次,即将说服者可以调节其话语,以避免在这些最小量之外的至少一些信息获取,因此不相关。我们考虑使用概念分别使用概念的概念(MSCK)和Fortification。我们证明,在甚至非常简单的情况下,这些概念信息的策略可能意味着获胜和失去给予遭遇的差异。

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