【24h】

Haptic Puppetry for Interactive Games

机译:互动游戏的触觉木偶

获取原文

摘要

In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, typically, an articulated model used in the field has a high degree-of-freedom (DOF) for joints so that it is challenging to devise an easy-to-use interface to control the individual DOF. In this paper, as an alternative to existing techniques for controlling articulated characters, we propose the traditional marionette control as natural interfaces to control the characters, and explain how to implement a virtual marionette based on physically-based modelling and haptic paradigm. Using our virtual marionette system, we can rapidly but easily create sophisticated motions for a high-DOF articulated character. Moreover, our system relies on haptic interfaces to model the behavior of real-world marionette controls and provides to the puppeteer responsive forces as a result of the created motions. This results in the puppeteer having a better sense of control over the marionette that she or he manipulates. Our experimentations show that our system can create reasonably complicated motions for articulated characters in an easy and quick manner at highly interactive rates.
机译:在互动电脑游戏和电脑动画,直观地控制铰接角色的动作被认为是一项艰巨的任务。其中一个原因是,典型地,在该领域中使用的关节模型具有用于关节的高度的自由度(DOF),以便它是具有挑战性的设计一种易于使用的界面控制各个DOF。在本文中,作为替代现有的技术来控制铰接字符,我们提出传统木偶控制,自然界面来控制人物,并解释如何实现基于物理的建模和触觉范例虚拟的提线木偶。在我们的虚拟木偶系统,我们可以迅速,但很容易创建复杂运动的高自由度关节字符。此外,我们的系统依靠触觉接口真实世界的木偶控件的行为模型,并提供给木偶响应力为创造运动的结果。其控制的更好的感觉,这导致木偶在木偶,她或他操纵。我们的性实验表明,该系统能在高度互动的费率方便快捷地创建用于铰接式人物合理复杂的运动。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号