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A Reusable Model for Emotional Biped Walk-Cycle Animation with Implicit Retargeting

机译:一种可重复使用的模型,用于具有隐式复按分的情感双向行走循环动画

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This paper presents a reusable model for rapid animation of the walk-cycle of virtual biped characters, with implicit retargeting of motion capture to any character, regardless of dimensions. Despite modern software continuously improving the quality of automatic assistance, the process of animating a biped character still requires substantial manual intervention. Our research contributes to this field by creating a theoretical model for emotional character walking, defining a series of proportional variables which can be changed to create different emotional walk cycles. We used motion capture data to assign real-world values to these variables, which are then used to procedurally create 'emotional' walk cycles. Due to the fact that we avoid fixed values and work solely with proportions, the system implicitly retargets the data to any biped body shape, regardless of the size and structure of the skeleton.
机译:本文提出了可重复使用的模型,可重复使用的虚拟Biped字符的步行循环动画,无论维度如何,都有隐式复按分运动捕获。尽管现代软件不断提高了自动辅助的质量,但动画仍然需要大量的手动干预。我们的研究通过为情感角色行走创建理论模型来贡献这一领域,定义了一系列比例变量,这可以改变以创造不同的情绪步行周期。我们使用Motion Capture数据将实际值分配给这些变量,然后将其用于程序性创建“情绪化”行程周期。由于我们避免了固定值并仅按比例工作,因此系统将数据隐含地将数据覆盖到任何骨骼的身体形状,而不管骨架的尺寸和结构如何。

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