首页> 外文会议>Computers and information in engineering conference >ANALYSIS ON EDUCATING MECHANICAL ENGINEERS THROUGH SERIOUS GAMES USING PERVASIVE TECHNOLOGIES
【24h】

ANALYSIS ON EDUCATING MECHANICAL ENGINEERS THROUGH SERIOUS GAMES USING PERVASIVE TECHNOLOGIES

机译:利用普及技术通过严肃游戏教育机械工程师的分析

获取原文

摘要

In the education of mechanical engineers alternative learning methods like serious games, simulations etc. have been used in past decades to better the learning outcomes. However, as digital technologies advance, so too does the quality of commercial game-based learning. This brings the expectation that while serious games are still considered as an experimental pedagogic vehicle, the learning experience among students and their experience of using serious games become heightened. This is a challenge for several educational games that though fully able to progress a learning goal, is deemed detached due to its dated user interface and inability to host the latest ICTs. This creates an unappealing aspect to the student and can also affect their motivation. This paper reports on the early efforts to analyze serious games from the perspective of learning and gaming mechanics and the virtual environment and systems that can be made pervasive. The intention is to re-furbish dated serious games that are highly relevant to educating mechanical engineers. The proposed concepts lie in the adoption of new pervasive technologies enabled by cyber-physical systems (CPS) and Internet of things (IoT) to modernize dated engineering serious games.
机译:在过去几十年里,在机械工程师的教育中,仿真等,仿真等都已经使用了更好的学习成果。然而,作为数字技术的推进,基于商业游戏的学习的质量也是如此。这带来了期望,虽然严肃的游戏仍被视为实验教学车辆,但学生之间的学习经验和他们使用严肃游戏的经验变化。这是几个教育游戏的挑战,虽然完全能够进入学习目标,被视为脱离,因为它的用户界面和无法托管最新的ICT。这为学生创造了不可吸爱的方面,也可以影响他们的动力。本文报告了从学习和游戏机械师的角度分析严肃游戏的早期努力以及可以使普遍存在的虚拟环境和系统。意图是重新定罪,与教育机械工程师高度相关的奥运会。拟议的概念是通过网络 - 物理系统(CPS)和物联网(物联网)实现新的普及技术,以使日期化的工程严重游戏。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号