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Relationships Between Game Attributes and Cognitive Abilities

机译:游戏属性与认知能力之间的关系

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While there is a lot of categorization and definitions about game attributes in computer games, we are trying to specify which of them supported to develop the process of cognitive abilities in the learning process. Cognitive abilities are possible to develop in every age. But it is important that the teacher in the school uses as much as appropriate methods, forms and tools to involve the student in learning activates. This is often described as changing the traditional way of learning to the modern way, which is characterized by global developing personality and the support of ability to learn. As for the compare traditional and modern way of the learning process it is possible to suppose widely develop cognitive abilities especially these, which belongs to activation of students, cooperation work, e-learning systems, simulation process and with the connection of real life. The connection between cognitive abilities and computer games are widely discussed. A computer games development is the sophisticated process. There are different important roles such as the producer, designer, artist, programmer, tester, and publisher. The design of the game is the very sophisticated process; because of creating the structure of the game and valuable gameplay. This paper describes the taxonomy of 19 game attributes, which have according to next research studies significant impact on learning results. The positive learning outcome is possible to reach even by using serious games (suitable game genre and appropriate attributes) with the development of the cognitive abilities of students in the school.
机译:虽然有很多关于计算机游戏中的游戏属性的分类和定义,但我们正在尝试指定支持哪些支持学习过程中的认知能力过程。每个年龄的认知能力都有可能发展。但是,学校的教师尽可能多地使用适当的方法,形式和工具来涉及学习的学生激活。这通常被描述为改变传统的学习方式,以现代方式,其特征在于全球发展人格和学习能力的支持。至于比较学习过程的传统和现代方式,可以假设广泛发展的认知能力,特别是这些,属于学生的激活,合作工作,电子学习系统,模拟过程和现实生活的连接。广泛讨论认知能力与计算机游戏之间的联系。计算机游戏开发是复杂的过程。有不同的重要角色,如生产者,设计师,艺术家,程序员,测试仪和出版商。游戏的设计是非常复杂的过程;因为创造了游戏的结构和有价值的游戏。本文介绍了根据下一步研究的19个游戏属性的分类,这对学习结果产生重大影响。积极的学习结果甚至可以通过使用严肃的比赛(适当的游戏类型和适当的属性)随着学校学生的认知能力的发展而达到。

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