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Persuasive Effects of Immersion in Virtual Environments for Measuring Pro-Environmental Behaviors

机译:沉浸在虚拟环境中的说服作用测量衡量亲环境行为

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In this study, we investigated the effects of immersive vs. non-immersive virtual environment (VE) platforms (i.e., head mounted display (HMD) vs. laptop PC) on compliance with pro-environmental behaviors. We performed a detailed analysis of the effects of these VE platforms on other variables, such as task performance, sense of presence, and simulator sickness. We also explored the factors, such as participants' gender and immersive tendency that could have influenced the effects of VE platforms. In a between subject design, 100 participants were randomly assigned to interact with either a desktop or an HMD. The results showed no significant effects of VE platforms on compliance with pro-environmental requests, task performance, and sense of presence. However, the HMD elicited higher simulator sickness compared to the desktop display. In addition, we demonstrated there was a strong relationship between participants' immersive tendency and the presence that they experienced. Our findings provide empirical evidence capable of helping researchers select an appropriate VE platform when investigating the influence of behavioral interventions aim to promote sustainable behaviors.
机译:在这项研究中,我们调查了身临其境的与非沉浸式虚拟环境的影响(VE)的平台(即,头戴式显示器(HMD)与笔记本电脑)上符合亲环境的行为。我们对这些VE平台对其他变量的影响进行了详细分析,例如任务性能,存在感和模拟器疾病。我们还探讨了参与者的性别和沉浸性倾向,可能影响了VE平台的影响。在主题设计之间,随机分配100名参与者以与桌面或HMD进行交互。结果表明,VE平台遵守符合Pro-Environal请求,任务性能和存在感的显着影响。然而,与桌面显示相比,HMD引发了更高的模拟器疾病。此外,我们证明了参与者的沉浸性倾向与他们经历的存在之间存在强有力的关系。我们的调查结果提供了能够帮助研究人员在调查行为干预措施促进可持续行为时选择合适的VE平台的实证证据。

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