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Resolving Migrant Issues in Thailand Using the Framework of 'Simulation Game - Project PAL'

机译:解决泰国的移民问题,使用“模拟游戏 - 项目PAL”框架

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The authors researched to make new gaming by using the 'Project PAL' framework to let students learn migrant or refugee issue in Thailand. Many people are staying in Thailand for many reasons, we have to find a way to co- live, but students have few opportunities to consider this kind of story as their problem. The PAL gaming has the power to recognize such social issues and to consider proactively. The authors compiled two versions of the game to find a solution of migrant/refugee both from Cambodia and Myanmar. By comparing the results of questionnaires conducted before and after the gaming, those games worked well, that tells us 'Learning by Gaming' is effective. Throughout the process, the authors grew up senior project students to create, to conduct, and to analyze the migrant or refugee problem both in Japanese University and Thai University. Most of them accepted the experience positively. This fact shows us the possibility that 'Learn by developing and facilitating gaming' provides an excellent opportunity of learning.
机译:作者通过使用“Plinal Pal”框架进行了新的游戏,让学生在泰国学习移民或难民问题。许多人在泰国留在泰国有很多原因,我们必须找到一种通存方式,但学生有很少的机会考虑这种故事作为他们的问题。 PAL游戏有能力认识到这种社会问题并主动考虑。作者编制了两个版本的游戏,找到了来自柬埔寨和缅甸的移民/难民的解决方案。通过比较博彩前后进行的问卷结果,那些游戏效果很好,告诉我们“通过游戏学习”是有效的。在整个过程中,作者使高级项目学生创造,并在日本大学和泰国大学分析了移民或难民问题。他们中的大多数人都接受了积极的经验。这一事实表明,我们“通过开发和促进游戏学习”的可能性提供了学习的绝佳机会。

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