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Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill Development

机译:促进游戏课程对技术知识和技能发展的影响

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Education in the European Union is one of the key factors to safeguard our competitiveness in the globalising economy. Based upon the Knowledge Triangle, the EU and its member states are working on improving the quality of education, the connection with research for transfer of new knowledge and the connection with industry to bring innovations. Within this paradigm, there are a lot of initiatives targeted towards higher and professional education to work on new teaching methods that implement the knowledge triangle better, especially for learning about complex systems and complex questions in society. From an economic point of view, however, the base of craftsmanship in society is key to keep up our productivity and ability to produce new and more advanced products, in times where most simple production activities get outsourced to developing countries. Vocational education is therefore arguably equally or even more important than higher and professional education. Unfortunately, vocational education is not yet functioning optimally. Our work represented in this paper aims to contribute to improve the outcomes of vocational education by exploring the use of gaming simulation that is already successful in other forms of education.
机译:欧洲联盟的教育是维护我们在全球化经济中竞争力的关键因素之一。基于知识三角形,欧盟及其成员国正在致力于提高教育质量,与转让新知识的研究以及与行业联系带来创新的关系。在这个范式中,有很多举措旨在获得更高和专业的教育,以便在新的教学方法上努力实现知识三角形的更好,特别是在学习社会中的复杂系统和复杂问题。然而,从经济的角度来看,社会工艺的基础是保持我们生产力和生产新产品的能力的关键,在大多数简单的生产活动到发展中国家的时候。因此,职业教育可谓比较高,职业教育更重要。不幸的是,职业教育尚未最佳运作。我们本文代表的工作旨在通过探索在其他形式的教育方面已经取得成功的游戏模拟来改善职业教育的结果。

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