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(1767) CASE STUDY OF SERIOUS GAME BASED SOLUTIONS FOR THE DEVELOPMENT OF CURRICULAR AND EXTRACURRICULAR COMPETENCES AT THE FACULTY OF ENGINEERING IN FOREIGN LANGUAGES

机译:(1767)对外语工程学院课程和课外能力发展的严重比赛案例研究

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The paper explores the experiences of implementing serious game based solutions in the Faculty of Engineering in Foreign Languages, where Engineering courses are taught in German, French or English. The courses Technology Entrepreneurship and Unternehmenssimulation (Business Simulation in German) use the business simulation game Topsim General Management in an extensive way, while other courses use various serious game based solution in smaller portions. The paper will analyze how these solutions were implemented and what was the outcome from the point of view of the teaching staff as well as from the point of view of participating students. For this purpose the paper uses interviews with the teaching staff and students, as well as an online survey with students where the number of participating students is higher, thus making an online survey more appropriate than a series of interviews. Based on these results the paper presents a case study with results and challenges for the future in selected bachelor and master programs of the Faculty of Engineering in Foreign Languages.
机译:本文探讨了在外语工程学院实施严重比赛解决方案的经验,其中工程课程以德语,法语或英语教授。课程技术企业家精神和Unternehmenssimulation(德语业务仿真)使用商业仿真游戏以广泛的方式使用Topsim General Management,而其他课程在较小的部分中使用各种严重的基于比赛的解决方案。本文将分析这些解决方案的实施方式以及教学人员的观点以及参与学生的观点来看,结果是什么。为此,本文使用了与教学人员和学生的访谈,以及与参与学生数量更高的学生的在线调查,从而使在线调查更适合一系列采访。根据这些结果,本文提出了一个案例研究,在外语工程学院的选定学士和硕士课程中为未来的结果和挑战提出了案例研究。

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