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Usabilility and gameplay in news games: a comparative analysis of the genre of documentary published in Brazilian news portals

机译:新闻游戏中的USABILILITY和GAMEPLAY:对巴西新闻门户网站发表的纪录片类型的比较分析

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One of the current formats of online journalism, Newsgames, uses the news as the basis for its narrative. According to the Newsgamesvault directory, the United States ranks first in the production of this type of game, with 45 artifacts published, followed by Brazil, with 19. Based on the definition of Bogost et al for the genre of documentary, we analyzed three Newsgames: A cobra vai fumar (The Snake will smoke - an idiomatic expression in Portuguese which means we do the impossible) and Back to 1964, from the magazine Super interessante; and The Battle of Red Clay, from the newspaper Zero Hora. The genre is approximately similar to investigative reporting and documentary filmmaking, besides being based on a broad search effort. This article sets out to analyze the usability, ergonomics and gameplay of the selected games, according to studies by Nielsen and Preece and Rogers, who collaborated in improving users' experience in the interaction with this type of game. The guidelines of Bogost et al on the three types of reality present in the documentary genre: the spatial, operational and procedural, were observed.
机译:其中的网络新闻,Newsgames,当前的格式使用的消息作为叙事的基础。按照Newsgamesvault目录中,美国排名第一,在制作这种类型的游戏,基于Bogost等人的定义纪录片体裁45个文物出版,其次是巴西,与19,我们分析了三种Newsgames :眼镜蛇VAI fumar(蛇会抽烟 - 在葡萄牙一个习惯表达法,这意味着我们做不可能的事),并返回到1964年,该杂志超级interessante;和红土之战,从报上零霍拉。体裁相近似调查性报道和纪录片的制作,除了是基于广泛的搜索努力。本文列出了分析所选择的游戏的易用性,人体工程学和游戏,根据Nielsen和普里斯和罗杰斯,研究谁在提高用户对这类游戏的交互体验合作。的空间,操作和程序中,观察到:Bogost等人对三种类型的存在于所述记录片类型现实的准则。

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