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Building a worthy opponent simulating human play for the development of expertise

机译:建立一个有价值的对手模拟人类的专业发展

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This paper considers what is required of a sufficiently powerful, and realistically human, game-playing program. It summarizes relevant human performance data, and distinguishes fundamental properties of human and of expert human play. Learning, planning, and visual perception are emphasized, as well as communication. The resultant programs should offer competition, instruction, and collegial discussion.
机译:本文考虑了有足够强大,现实的人类游戏节目所需的内容。它总结了相关的人类绩效数据,并区分人类和专家扮演的基本属性。强调学习,规划和视觉感知,以及沟通。结果方案应提供竞争,指导和大学讨论。

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