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Digital Styling for Designers: 3D Plane-Symmetric Freeform Curve Creation Using Sketch Interface

机译:设计师的数字造型:3D使用草图接口创建的3D平面对称自由形式曲线

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The 3D evaluation of design shapes is an essential step in product styling. Thus, physical models of final-stage design alternatives have been made in tradition, and recently the effort to substitute them with CAD models has been tried. Whereas, designers in the early phase of the design-development stage where almost design concepts are determined, still use raster-type 2D graphics S/Ws. It causes not only the difficulty of evaluating 3D shapes but also the serious severance of a digital dis-connectivity with downstream processes. This paper presents a method of directly constructing 3D plane-symmetric freeform curves with a sketch interface, as the first step of developing a sketch-based 3D-freeform shape creation S/W for designers. A curve drawn by the designer within the see-through box in an arbitrary perspective view, is simultaneously converted to a real space curve without the 3D ambiguity problem except only special cases to be specified.
机译:设计形状的3D评估是产品造型的重要步骤。因此,已经在传统中进行了最终设计替代品的物理模型,最近已经尝试用CAD模型替换它们的努力。虽然,设计开发阶段的早期阶段的设计人员在确定几乎设计概念的情况下,仍然使用光栅型2D图形S / WS。它不仅导致评估3D形状的难度,而且导致与下游过程的数字分态的严重遣散。本文介绍了一种用草图接口直接构建3D平面对称自由形式曲线的方法,作为开发基于草图的3D自由形状制造S / W对于设计者的第一步。在任意透视图中的透视框中汲取的设计者绘制的曲线,除了仅指定特殊情况之外,在没有3D模糊性问题的情况下同时转换为实际空间曲线。

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