It is no accident that VR has become one of the most employed technologies in the training and education area. It offers many interesting features that both traditional human-based learning and classical computer-based instruction are unable to provide. However, the spectacular nature of VR has, in many occasions, eclipsed the pedagogical importance of the so called Intelligent Virtual Environments for Training, producing impressive graphical systems with very low effective tutoring capabilities. We bet on improving the quality of this kind of systems by providing them with an Intelligent Tutoring System adapted to the particularities of VR. And since developing one of these systems from scratch is a hard, complex task, we propose in this paper an adaptable and configurable —agent-based— Tutoring Module, easy to be reused in different nature and purpose applications.
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