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Visuomotor velocity transformations for visually guided manual tracking

机译:视觉引导手动跟踪的visuomotor速度变换

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To achieve accurate visually guided arm movements the brain transforms visual input into appropriate motor commands for the arm. For reaches towards static targets this transformation accounts for the complete 3D eye-head-shoulder geometry [1]. However, position and velocity signals are processed by different neural pathways. Therefore, we ask whether a similar visuomotor transformation is also performed for velocity signals. To address this question, we designed a model describing the complete visuomotor transformation geometry for pointing, accounting for 3D eye-in-head and head-on-shoulder rotations and translations. The model predicted compensation for (1) head roll and resulting counter-roll eye movements and (2) for false ocular torsion generated by a misalignment between the retinal and spatial coordinates during oblique gaze positions. We tested these predictions on human subjects that performed manual tracking movements towards moving targets in darkness under different eye and head positions. To test prediction 1, subjects first had to roll their head towards either shoulder. Then, they pointed to the central target, which started moving 1s later either to the left or right with an angular vertical component of-10, 0 or 10deg. Subjects had to track the moving target with their hand while maintaining fixation. Testing prediction 2 was similar, but now the head was maintained in an upright position and subjects instead fixated oblique targets while the same tracking task was carried out. We measured eye, hand and head movements and computed arm velocity during the open-loop period (first 200ms after movement onset). This initial movement direction was then compared to the model predictions to check whether the 3D eye-head-shoulder geometry was fully, partially or not at all taken into account in the visuomotor transformation. First results suggest that for manual tracking movements, the brain accounts for this complete geometry.
机译:为了实现准确的视觉引导臂运动,大脑将视觉输入转换为臂的适当电机命令。对于静态目标达到静态目标,这种转变占完整的3D眼头肩部几何[1]。然而,位置和速度信号由不同的神经途径加工。因此,我们询问是否还针对速度信号执行类似的visuomotor转换。为了解决这个问题,我们设计了一种模型,描述了用于指向的完整Visuomotor转换几何形状,占3D头部和头部旋转和翻译。通过在倾斜凝视位置期间视网膜和空间坐标之间的未对准产生的(1)头辊和产生的反侧滚动眼球和(2)的模型预测补偿和(2)。我们对人类受试者测试了这些预测,该预测执行了在不同眼睛和头部位置下的黑暗中移动了手动跟踪运动。为了测试预测1,主题首先必须将头部朝向肩部滚动。然后,它们指向中央目标,该中心目标开始以左侧或向左移动1s,其角度垂直分量为-10,0或10deg。受试者必须在保持固定的同时跟踪移动目标。测试预测2是相似的,但现在头部保持在直立位置,而受试者在执行相同的跟踪任务时固定倾斜目标。在开环期间,我们测量了眼睛,手和头部运动和计算的臂速度(运动开始后的前200ms)。然后将该初始移动方向与模型预测进行比较,以检查3D眼头肩部几何形状是否完全,部分或根本完全被考虑在体外变换中。第一个结果表明,对于手动跟踪运动,大脑占这种完整的几何形状。

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