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Engaging Students by Intertwining Puzzle-Based and Problem-Based Learning

机译:通过交织基于拼图和基于问题的学习来吸引学生

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In this paper, we describe our experience in a first-year computer science course on problem solving that is aimed at non-majors. The majority of the target audience of this course is from management and social science faculties. The course is unique in the sense that it covers proper problem solving skills that are typically only covered in a course directed at computer science or engineering students. We describe how puzzles are used as bait that lures the target audience to subjects such as logic, algorithms, and graph theory. That is, we discuss how we intertwine puzzle-based and problem-based learning in order to engage, an often unmotivated, crowd. Our initial assessment of the approach shows that the use of puzzles is perceived by students as helpful to learn the course material. Furthermore, it is contributing to their interest in computing.
机译:在本文中,我们描述了我们在旨在解决非专业的问题解决方面的第一年计算机科学课程中的经验。本课程的大多数目标受众来自管理和社会科学院系。该课程的意义上是独一无二的,它涵盖了适当的问题解决技巧,通常只在计算机科学或工程学生指导的课程中覆盖。我们描述了难题如何用作诱饵,使目标受众诱导逻辑,算法和图论等主题。也就是说,我们讨论了我们如何跨越基于拼图和基于问题的学习,以便参与,经常无动,人群。我们对该方法的初步评估表明,使用难题的使用是有助于学习课程材料的帮助。此外,它有助于他们对计算的兴趣。

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