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Engaging Students by Intertwining Puzzle-Based and Problem-Based Learning

机译:通过基于难题的学习和基于问题的学习相互交融

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In this paper, we describe our experience in a first-year computer science course on problem solving that is aimed at non-majors. The majority of the target audience of this course is from management and social science faculties. The course is unique in the sense that it covers proper problem solving skills that are typically only covered in a course directed at computer science or engineering students. We describe how puzzles are used as bait that lures the target audience to subjects such as logic, algorithms, and graph theory. That is, we discuss how we intertwine puzzle-based and problem-based learning in order to engage, an often unmotivated, crowd. Our initial assessment of the approach shows that the use of puzzles is perceived by students as helpful to learn the course material. Furthermore, it is contributing to their interest in computing.
机译:在本文中,我们描述了针对非专业的第一年计算机科学课程中有关问题解决的经验。本课程的大多数目标受众来自管理和社会科学学院。该课程的独特之处在于它涵盖了解决问题的适当技能,而这些技能通常仅在针对计算机科学或工程学学生的课程中涵盖。我们描述了如何将谜题用作诱饵,从而将目标受众吸引到逻辑,算法和图论等主题。也就是说,我们讨论了如何将基于拼图的学习和基于问题的学习交织在一起,以吸引常常是无动机的人群。我们对该方法的初步评估表明,学生认为使用拼图对学习课程材料很有帮助。此外,它促进了他们对计算的兴趣。

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