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The Adjustment of Texture Mapping based on Image-Entropy

机译:基于图像熵的纹理映射调整

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Mass terrain in four fork tree index structure Xia, draws Shi needs for effective of texture map, viewpoint of moved and texture retrieved Shi scene dynamic update directly effect to displayed efficiency, used macro points block match micro-texture map of method, effective to reduced has data of frequency refresh; introduced image entropy reflect image color distribution of space features, to improve original terrain texture, to out a more meet actual of terrain draws method; experimental indicates that in mass terrain texture map process in the, Increases the level of authenticity and real-time terrain rendering.
机译:群众地形在四个叉树索引结构xia,绘制石纹理地图的有效需求,移动和纹理的观点检索shi场景动态更新直接效果显示效率,二手宏点块匹配方法的微纹理图,有效减少具有频率刷新的数据;介绍了图像熵反映了空间特征的图像颜色分布,提高原始地形纹理,更加满足地形绘制方法;实验表明,在大规模地形纹理地图过程中,增加了真实性和实时地形渲染的水平。

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