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Maximum Clique Solver Using Bitsets on GPUs

机译:在GPU上使用Bitsets的最大Clique Solver

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摘要

Finding the maximum clique in a graph is useful for solving problems in many real world applications. However the problem is classified as NP-hard, thus making it very difficult to solve for large and dense graphs. This paper presents one of the only exact maximum clique solvers that takes advantage of the parallelism of Graphical Processing Units (GPUs). The algorithm makes use of bitsets to reduce the amount of storage space needed and take advantage of bit-level parallelism in hardware to increase performance. The results show that the GPU implementation of the algorithm performs better than the corresponding sequential algorithm in almost all cases; performance gains tend to be more prominent on larger graph sizes that can be solved using more levels of parallelism.
机译:在图表中找到最大Clique可用于解决许多真实世界应用中的问题。然而,问题被归类为NP - 硬,因此难以解决大而密集的图形。本文介绍了利用图形处理单元(GPU)的并行性的唯一精确的最大群体求解器之一。该算法利用Bitsets来减少所需的存储空间量,并利用硬件中的比特级并行性以提高性能。结果表明,在几乎所有情况下,算法的GPU实现比相应的顺序算法更好;在使用更多水平的平行度可以解决的较大的图表尺寸方面倾向于更加突出。

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