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A Collaborative Tourist System Using Serious Games

机译:使用严肃游戏的协同旅游系统

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Smartphones are trending and most tourists already own one. Many applications exist for smartphones, in order to help tourists in their journeys. Applications available share the same problem, though: content may not be complete or updated and, they lack user feedback. The best information about a city is usually held by locals, or by recent visitors. An application fed and maintained by its users, seems a good solution to improve the information contained in mobile applications for tourists. Motivating travelers to share their knowledge, in a long-term basis, poses a problem. We propose to tackle that problem through the use of Serious Games, to achieve user's collaboration in the building and maintenance of a tourism database. A prototype for Android platform was developed and deployed. A group of 20 individuals tested the application in the terrain. Data was collected from their experience. A survey to the users showed their feelings towards this new experience. Results showed that Serious Games are a viable approach to achieve several objectives. Users from the test group showed to be interested in the gaming environment, enabling them to share their knowledge, possibly in a long term basis.
机译:智能手机正在趋势,大多数游客已经拥有一个。智能手机存在许多应用程序,以帮助旅行中的游客。可用的应用程序共享相同的问题,但是:内容可能无法完成或更新,并且它们缺少用户反馈。有关城市的最佳信息通常由当地人或最近的访客持有。通过其用户提供并维护的申请似乎是改进游客移动应用中所包含的信息的良好解决方案。激励旅行者在长期的基础上分享他们的知识,构成问题。我们建议通过使用严肃的游戏来解决这个问题,以实现用户在旅游数据库的建设和维护方面的合作。开发并部署了Android平台的原型。一组20个个人在地形中测试了申请。数据从他们的经验中收集。对用户的一项调查显示了他们对这种新体验的感受。结果表明,严重的游戏是实现若干目标的可行方法。来自测试组的用户显示对游戏环境感兴趣,使他们能够在长期内分享他们的知识。

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