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Researching on Virtual Human's Motion Retargeting Techniques Towards Heterogeneous Topological Structure

机译:研究虚拟人体运动零件技术朝向异构拓扑结构

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This survey firstly reviews motion capture technology and the current challenge associated with the application in virtual human's control area. Secondly simplifies Jack's joint hierarchical model in order to drive Jack's virtual human to move by motion capture data. Thirdly uses Euler angle rotation equation to achieve pose mapping between BVH and Jack. Finally, results from experimentation show that when the motion capture data contained rich human motion details are retargeted to Jack by the paper's algorithms, the real-time interaction between virtual human and environment seems more real.
机译:本次调查首先回顾了动态捕获技术和与虚拟人控制区域应用相关的当前挑战。其次简化了杰克的联合分层模型,以便通过运动捕获数据驱动千斤顶的虚拟人移动。第三,使用欧拉角旋转方程来实现BVH和千斤顶之间的姿势映射。最后,实验结果表明,当纸张的算法中剩下的运动捕获数据包含富人的人体运动细节时,虚拟人和环境之间的实时互动似乎更加真实。

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