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Teaching Universal Design in the Early Stages of a Design Curriculum: Involving End Users in a Student Project

机译:在设计课程的早期阶段教授普遍设计:涉及学生项目的最终用户

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Introducing Universal Design (UD) early in the design curriculum provides design students with a basic foundational understanding of the Universal Design principles and processes. Additionally, by guiding students on the application of the UD principles and process in designing a solution to a real-world need, students experienced the challenges and tradeoffs such design requires. In Spring 2016, teams of Sophomore-level Industrial Design students were assigned an educational exercise to solve a real-world problem of barriers experienced by people with disabilities during grocery shopping. Students employed the UD process in designing a shopping device enhanced with mobile/wireless enabled features that would be usable by a wide range of users. The shopping device had to function effectively and meet the needs of the general public (men, women, tall, short, etc) while simultaneously meeting the needs of users who have other physical and perceptual limitations such as mobility limitations and visual impairments. In this paper, we discuss the key steps of the educational exercise, as well as lessons learned for improving the exercise for future courses.
机译:在设计课程早期引入通用设计(UD)为设计学生提供了对普遍设计原则和流程的基本基本理解。此外,通过指导学生在设计UD原则和过程中设计解决方案的过程中的应用程序,学生经历了这种设计所需的挑战和权衡。 2016年春季,二年级学生级工业设计学生团队被分配了一个教育练习,以解决杂货店购物期间残疾人障碍的真实世界问题。学生使用UD进程在设计使用移动/无线启用功能增强的购物设备时,可以通过各种用户使用。购物设备必须有效地运作,满足公众(男性,女性,高,短等)的需求,同时满足具有其他物理和感知局限性的用户的需求,例如移动性限制和视力障碍。在本文中,我们讨论了教育锻炼的关键步骤,以及为改善未来课程的练习而学习的经验教训。

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