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Inclusive Competitive Game Play Through Balanced Sensory Feedback

机译:通过平衡的感官反馈播放包容性竞争游戏

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摘要

While game accessibility has improved significantly the last few years, there are still barriers for equal participation and multiplayer issues have been less researched. Game balance is here about making the game fair in a player versus player competitive game. One difficult design task is to balance the game to be fair regardless of visual or hearing capabilities, with clearly different requirements. This paper explores a tentative design method for enabling inclusive competitive game-play without individual adaptations of game rules that could spoil the game. The method involved applying a unified design method to design an unbalanced game, then modifying visual feedback as a hypothetical balanced design, and testing the game with totally 52 people with and without visual or hearing disabilities in three workshops. Game balance was evaluated based on score differences and less structured qualitative data, and a redesign of the game was made. Conclusions are a tentative method for balancing a multiplayer, competitive game without changing game rules and how the method can be applied.
机译:虽然游戏可访问性显着提高了过去几年,但相同的参与仍然存在障碍,并且多人问题的研究较少。游戏余额在这里是关于使游戏在玩家与球员竞争游戏中的比赛。一个困难的设计任务是为了平衡游戏,无论视觉或听力能力如何,都有明显不同的要求。本文探讨了一个暂定的设计方法,可以实现包含可以破坏游戏的游戏规则的个人适应性。该方法涉及应用统一的设计方法设计一个不平衡的游戏,然后将视觉反馈修改为假设的平衡设计,并在三个研讨会中使用完全有52人的游戏测试游戏,并在三个研讨会中使用视觉或听证障碍。根据得分差异和较少结构的定性数据评估游戏余额,并进行了重新设计。结论是平衡多人游戏,竞争游戏而不改变游戏规则以及如何应用方法的初步方法。

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