首页> 外文会议>International Conference on Art Studies: Science, Experience, Education >Research on Three Construction Methods of Electronic Game Virtual Identity Under Biaxial Operation: Taking 'Chinese Paladin: Sword and Fairy', 'World of Warcraft' and 'Overwatch' as Examples
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Research on Three Construction Methods of Electronic Game Virtual Identity Under Biaxial Operation: Taking 'Chinese Paladin: Sword and Fairy', 'World of Warcraft' and 'Overwatch' as Examples

机译:双轴操作中电子游戏虚拟身份的三种施工方法研究:以“中国圣骑士:剑和仙女”,“魔兽世界”和“透明”为例

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摘要

With the development of video games, the virtual avatar of video game players has become an important research topic. This paper will study the virtual avatar construction methods in different game eras, and analyze the path and method of virtual avatars built by electronic game players in different eras. The concept of two-axis operation of semiotics is used to explain the virtual avatar construction in different situations.
机译:随着视频游戏的发展,视频游戏玩家的虚拟头像已成为一个重要的研究主题。 本文将研究不同游戏时代的虚拟化身施工方法,并分析不同时代电子游戏玩家建造的虚拟化身的路径和方法。 符号学的双轴操作的概念用于解释不同情况下的虚拟化身结构。

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