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Study and Implementation of 3D Scene Management and Real-Time Rendering Technology Based on OSG

机译:基于OSG的3D场景管理和实时渲染技术的研究与实现

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摘要

The 3D scene management and real-time rendering system is implemented based on OSG in this paper. It has the function of editing the scene and its models, rambling the scene by kinds of ways. Introduces the function and structure of the system and the key technologies with OSG. The system can be applied in PC with high speed and quality for graphic generation.
机译:基于本文的OSG实现了3D场景管理和实时渲染系统。它具有编辑场景及其模型的功能,通过各种方式漫游场景。介绍系统的功能和结构和OSG的关键技术。该系统可用于PC,高速和质量为图形生成。

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