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Interaction Design of Street Workout Application Using Gamification to Support Increased User Motivation to Workout

机译:街道锻炼申请的互动设计,使用Gamification支持提高用户动机的锻炼

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Nowadays, calisthenics or commonly called street workout is one of the sports that are much in demand by the people. Street workout carries the concept of a form of exercise using one's own body weight or what is commonly called bodyweight exercise. Workout is an important activity with various benefits for the body, but not many people routinely do it. Various reasons become obstacles for people to workout, such as dense activity, do not know how the right workout routine to get the ideal body, still hesitant to start, and others. In this paper, we answer and fix those problems by designing street workout applications that apply gamification using a user-centered design approach in ISO 9241-210: 2010. The outcome of whole research is to create a high-fidelity prototype that has some usability and user experience goals and then be validated using usability testing.
机译:如今,巴西学科或常见的街道锻炼是人民需求的一项运动之一。 街头锻炼使用自己的体重或通常称为体重运动的练习形式的概念。 锻炼是一个重要的活动,对身体的各种福利,但没有多少人经常这样做。 各种原因成为人们锻炼的障碍,如密集的活动,不知道正确的锻炼程序如何获得理想的身体,仍然犹豫到开始,而其他人。 在本文中,我们通过设计在ISO 9241-210:2010中使用用户中心设计方法应用游戏的街道锻炼应用来回答和解决这些问题。整个研究的结果是创建具有一些可用性的高保真原型 和用户体验目标,然后使用可用性测试验证。

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