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Game Accessibility: Taking Inclusion to the Next Level

机译:游戏可访问性:纳入下一级别

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摘要

This paper provides an overview of game accessibility. It describes what game accessibility is and highlights the need to combine usability and adaptability, as a "one-size-fits-all" approach is not possible due to the interactive and dynamic nature of the video game medium and the array of (dis)abilities different users may have. The main accessibility barriers different groups of users face are also presented. Then, the main focus shifts to the current state of the art in game accessibility, including existing guidelines and research carried out in this field. Finally, future perspectives are outlined, emphasizing the need for a user-centred approach and for collaboration between users, academia, and the industry.
机译:本文概述了游戏可访问性。 它描述了哪些游戏可访问性,并且突出了将可用性和适应性结合的需要,因为由于视频游戏介质的交互式和动态性质和(DIS)的互动和动态性质,无法实现“单尺寸适合所有”方法 能力不同的用户可能拥有。 还提出了主要的可访问性障碍不同的用户组。 然后,在游戏可访问性中,主要焦点转向当前的技术状态,包括在该领域进行的现有指导和研究。 最后,概述了未来的观点,强调需要一个以用户为中心的方法和用户,学术界和行业之间的合作。

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